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Showing posts with label the car. Show all posts
Showing posts with label the car. Show all posts

Saturday, 10 December 2016

Fugitive: Renders and Animations

Front Camera Attachment

Closer Front Camera Attachment

Front Windscreen Camera Attachment
Left Wheel Camera Attachment


Left Wing Mirror Attachment

Front Right Headlight Camera Attachment 

Rear Car View Camera Attatchment

Rear View Mirror Camera Attatchment

Lighting Test Gif

Car Still Render








Thursday, 8 December 2016

Narrative | Pursuer Car | Rigged

After conversations with the team and some work the group project now has the completed rigs for both characters and both cars. They have been given specific controls, most of which controlling the wheels and the whole car, which should more depth to the animation.



Thursday, 1 December 2016

Narrative | Fugitive Car Update

After me and Thomas grouped up to sort the car yesterday, the outcome was these screenshots. The problems with the car is that the door needed sorting as did the dashboard within the car. The final steps of this car is adding some shots with the driver in and to rig the car to move and the wheels to move at the same time. We also added several cameras to the scene so that catching the shots would be easier for us during the animation process.













Wednesday, 23 November 2016

Fugitive - Camera Placement & Lighting Attempt 1

Yesterday Thomas and I were trying to achieve the lighting we need to create the sense of the car streamlining through the night. It looked alot brighter through renders in Maya, uploading them online seems to have dulled the images quality slightly. strange, Anyway there is still work to be done and the cone lights we applied to the headlights have seemed to have fallen away.

We also had the idea of adding streetlights overhead of the car that would intermittently light the interior with each passing. To better symbolize the fact this car is travelling through space.


Thursday, 13 October 2016

Narrative | Car Thumbnails 1-12


I have created a few rough ideas in thumbnail format to mostly try to get our body shape and headlight section secured and ready, more thumbnails coming tonight.

Tuesday, 4 October 2016

Man Vs Machine - The Journey

Man vs Machine

"His Knees Steadied, His Heart Beat Fiercely And He Began To Run Again"

Stride Animation has constructed a story from the aftermath of the workshop. The experience was enlightening and shed some light on elements we can use for a proposal for animation. The ending sentence is sourced from Blair Witch Project and that film is littered with abstract shots, close ups and values highly sound design to increase tension. So the first step to strengthening our story is looking at what makes a high speed chase so intense and the shots we can create to illustrate that. Below is the summary of the story - The overall idea:
 
We hear smashing glass and hot-wiring as a man breaks into a car. He seems quite pleased with himself speeding down the street and enjoying himself. It soon comes apparent to the audience he is a criminal on the run from the law, he notices a warrant for his arrest and paranoia sets in.
                  Street lights turn into flashing blue lights and the sounds around him are amplified, he thinks someone is shooting at the car when in fact its a car backfiring. The criminal speeds up even faster, tension builds as he thinks the threat of apprehension gets closer. He goes through a tunnel where he focuses and calms down, realises he's being paranoid. As he leaves the tunnel speeding still he is seen speeding by a real police car and a crash happens fades to black.
 
Bullit (1969)
1968 Ford Mustang 390 GT 2+2 Fastback.
Quantum Of Solace (2008)
Aston Martin DBS V12
Gone In 60 Seconds (2000)
Ford GT500 Shelby Cobra
 
Reviewing some iconic car chases there are actual set camera placements that compliment different actions for the driver. Placing the camera about the car could give us a sense of what kind of shots we can aim to produce. But before that we need to choose a Time and Place for this animation to take place. Somewhere that compliments what is going on in the 90 seconds and doesn't add any un-needed designs to our animation. We ultimately aim for the point of the animation to be clear to the audience so perhaps simplistic and stylised is really the way to go.

The Journey