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Showing posts with label Sam. Show all posts
Showing posts with label Sam. Show all posts

Saturday, 10 December 2016

Fugitive: Renders and Animations

Front Camera Attachment

Closer Front Camera Attachment

Front Windscreen Camera Attachment
Left Wheel Camera Attachment


Left Wing Mirror Attachment

Front Right Headlight Camera Attachment 

Rear Car View Camera Attatchment

Rear View Mirror Camera Attatchment

Lighting Test Gif

Car Still Render








Thursday, 8 December 2016

Narrative | Pursuer Car | Rigged

After conversations with the team and some work the group project now has the completed rigs for both characters and both cars. They have been given specific controls, most of which controlling the wheels and the whole car, which should more depth to the animation.



Tuesday, 6 December 2016

Fugitive: Behind Making the Sounds


A large majority of the sounds in Fugitive were recorded rather than just having a bunch of regular stock sounds. This was to give the animation life and a feeling of depth that cannot be found in some stock sounds. Areas which the sounds were recorded were Rochester, Maidstone, Gillingham and Gravesend.

As for altering and editing the sounds, there was a lot of work done around the theme of Paranoia, having odd sounds that didn't really fit in with the atmosphere really give the idea that there is something seriously off about the fugitives current situation.

The sound plays a huge role in this project and there was a lot of time spent refining and altering certain aspects of the sound to give it an original mix but still recognizable in the scene. I did all of the sound of design but Samuel Johnson gave me a huge hand when it came to getting a hold of some of the stock sounds i needed, and he did a couple sound tests, so we could refine and see what did & didn't work.

Narrative | Fugitive Character Rigged and Skinned



Thursday, 1 December 2016

Narrative | Fugitive Car Update

After me and Thomas grouped up to sort the car yesterday, the outcome was these screenshots. The problems with the car is that the door needed sorting as did the dashboard within the car. The final steps of this car is adding some shots with the driver in and to rig the car to move and the wheels to move at the same time. We also added several cameras to the scene so that catching the shots would be easier for us during the animation process.













Monday, 14 November 2016

Animation Animatic - With Sound and Alterations

This is the altered animatic with sound.

The music for the video is copyright free and is called:
'Sad Urban Noir Background Instrumental | Royalty Free Music'

Sunday, 23 October 2016

Narrative | OGR (Updated Version)

Due to some quality issues within the prior presentation, I have updated it and ensured that all of the work inside is a fair representation of everyone's work. Therefore below is an updated and newer OGR.


Saturday, 22 October 2016

Narrative | Edited Thumbnails | Environment and Signs










These are the updated versions of Danni's first thumbnails for the Environment. After posting the OGR we encountered some issues as a group. This lead Danni agreeing to let me make enhancements to her work with her guidance.