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Saturday, 10 December 2016
Fugitive: Renders and Animations
Thursday, 8 December 2016
Narrative | Pursuer Car | Rigged
After conversations with the team and some work the group project now has the completed rigs for both characters and both cars. They have been given specific controls, most of which controlling the wheels and the whole car, which should more depth to the animation.
Tuesday, 6 December 2016
Fugitive: Behind Making the Sounds
A large majority of the sounds in Fugitive were recorded rather than just having a bunch of regular stock sounds. This was to give the animation life and a feeling of depth that cannot be found in some stock sounds. Areas which the sounds were recorded were Rochester, Maidstone, Gillingham and Gravesend.
As for altering and editing the sounds, there was a lot of work done around the theme of Paranoia, having odd sounds that didn't really fit in with the atmosphere really give the idea that there is something seriously off about the fugitives current situation.
The sound plays a huge role in this project and there was a lot of time spent refining and altering certain aspects of the sound to give it an original mix but still recognizable in the scene. I did all of the sound of design but Samuel Johnson gave me a huge hand when it came to getting a hold of some of the stock sounds i needed, and he did a couple sound tests, so we could refine and see what did & didn't work.
Thursday, 1 December 2016
Narrative | Fugitive Car Update
After me and Thomas grouped up to sort the car yesterday, the outcome was these screenshots. The problems with the car is that the door needed sorting as did the dashboard within the car. The final steps of this car is adding some shots with the driver in and to rig the car to move and the wheels to move at the same time. We also added several cameras to the scene so that catching the shots would be easier for us during the animation process.
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